"It’s 2020 For F*ck Sake" Guts Gallery and Soft Punk / London
Guts Gallery and Soft Punk Magazine are proud to collaboratively present “It’s 2020 For F*ck Sake”, a thirteen artist, back-to-back…
Guts Gallery and Soft Punk Magazine are proud to collaboratively present “It’s 2020 For F*ck Sake”, a thirteen artist, back-to-back…
“The Uncanny Valley” is Flash Art’s new digital column offering a window on the developing field of artificial intelligence and…
Writings on fashion, project and visual culture. Dune Vol. 001 n. 002 is out now. The title of the second…
Tala Madani‘s “Digital Tan” is the first artist edition produced by Flash Art in collaboration with Mono, an independent printing studio…
Valentino initiative starts in Shanghai. The historic maison has unveiled its return to Shanghai for an exclusive brand experience, the…
“Public Art 2666” is a column that seeks to explore the interaction between the public domain and contemporary artistic practices,…
Modern Films, Camden Art Centre, Serpentine Galleries and Frieze London 2020 present the UK Premiere of the film Beyond The…
At first, Martin Boyce’s installations often appear cool and conceptual, full of references to classical modernist design, art, and architecture.…
Dia Art Foundation and the Museum of Modern Art (MoMA) present a new, multipart co-commissioned work by Basel Abbas and Ruanne Abou-Rahme: May amnesia never kiss us on the mouth (2020– ). This evolving…
The project BEYOND MATTER: Cultural Heritage on the Verge of Virtual Reality serves to revive past, groundbreaking exhibitions. One of…
Uniqlo Tate Lates: Night In is artist-led programme organized by Tate Modern in occasion of the exhibition “Bruce Nauman“. On…
“Regarding Glee I would say two things: 1. It’s not like my work. It is my work; and 2. I…
I got COVID this autumn, not after taking fourteen flights over the course of the summer working on various projects…
On the occasion of Haunted Haus, Swiss Institute is pleased to present a newly commissioned lecture by historian, educator and…
Lawrence is a simulation artist who uses computer-generated animation and video game engines to create films and virtual worlds that…
“Listening In” is a column dedicated to sound, music, and listening practices in contemporary art and its spaces. This section…